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Dan Spence

Game Producer
Game Designer
Developmental Reel

Motivated self-starter and graduate student willing to do whatever it takes to produce, design, and  ship titles in the gaming industry

PORTFOLIO

Recent Works

Signed A.
Flox Don't Stop
Warlock
Elvish Escape
This was developed and designed in a week for submission to Epic Games Mega Jam 2019. Still pending results from the Mega Jam. The game is a psychological horror puzzle game with hard hitting reality.
Roles - Designer, Producer, Engineer, QA, UX, Narrative, Audio Engineering
Team Size - Myself
Engine - Unreal 4.23.1
Designed a Co-op and Solo competitive game play system that promotes teamwork in an addictive but simple way. Showcased at EAE Play Fall 2019.
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Roles - Producer, Lead Designer, QA, UX/UI
Team Size - 6
Engine - Unreal 4.23.1  
This is a game I designed, coded, and created over Fall Beak in my Graduate program for Gaming Production and Design for fun as a self imposed challenge.
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Roles - Designer, Producer, Engineer, QA, UX, Scripting, Audio Engineering
Team Size - Myself
Engine - Unreal 4.23
Created as an iteration off of PacMan with a new skin, AI system, goals, and feel. Created in 2 weeks.
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Roles - Lead Designer, Producer, Audio Engineer, QA, UX
Team Size - 6
Engine - Phaser 2.6

Technical Skills

UNREAL

UNITY

VISUAL SCRIPTING

TRELLO

TEAM GANTT

PERFORCE

ABLETON LIVE  9

MAYA

ZBRUSH

SUBSTANCE

JIRA

MS/GOOGLE OFFICE

ADOBE SUITE

GITHUB

CORE COMPE
CONTACT
CONTACT 

I'm in pursuit of a Masters in Entertainment Arts and Engineering at the University of Utah for game production and design. I am currently searching for internship opportunities over the summer of 2020.

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