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PORTFOLIO

Recent Works
Signed A.

Flox Don't Stop

Warlock

Elvish Escape

This was developed and designed in a week for submission to Epic Games Mega Jam 2019. Still pending results from the Mega Jam. The game is a psychological horror puzzle game with hard hitting reality.
Roles - Designer, Producer, Engineer, QA, UX, Narrative, Audio Engineering
Team Size - Myself
Engine - Unreal 4.23.1
Designed a Co-op and Solo competitive game play system that promotes teamwork in an addictive but simple way. Showcased at EAE Play Fall 2019.
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Roles - Producer, Lead Designer, QA, UX/UI
Team Size - 6
Engine - Unreal 4.23.1
This is a game I designed, coded, and created over Fall Beak in my Graduate program for Gaming Production and Design for fun as a self imposed challenge.
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Roles - Designer, Producer, Engineer, QA, UX, Scripting, Audio Engineering
Team Size - Myself
Engine - Unreal 4.23
Created as an iteration off of PacMan with a new skin, AI system, goals, and feel. Created in 2 weeks.
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Roles - Lead Designer, Producer, Audio Engineer, QA, UX
Team Size - 6
Engine - Phaser 2.6

Technical Skills
UNREAL
UNITY
VISUAL SCRIPTING
TRELLO
TEAM GANTT
PERFORCE
ABLETON LIVE 9
MAYA
ZBRUSH
SUBSTANCE
JIRA
MS/GOOGLE OFFICE
ADOBE SUITE
GITHUB
CORE COMPE
CONTACT
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